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Virtual Reality and Instructional Design:nVirtual Reality Assisted Ins

Virtual Reality and Instructional Design:Virtual Reality Assisted Instructional Design Model in Skill Learning

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9786257106719
714857
Virtual Reality and Instructional Design:Virtual Reality Assisted Instructional Design Model in Skill Learning
Virtual Reality and Instructional Design:Virtual Reality Assisted Instructional Design Model in Skill Learning
35.00

1. Chapter
Introduction
2. Chapter
Virtual Reality
2.1. Concept of Virtual Reality
2.2. Historical Development of Virtual Reality
2.3. Virtual Reality System
2.3.1. Classification of Virtual Reality Systems
2.3.1.1. Fully-Immersive Systems
2.3.1.1.1. HTC VIVE
2.3.1.2. Semi-Immersive Systems
2.3.1.3. Non-Immersive Systems
2.3.1.4. Virtual Reality Headsets
2.3.1.4.1. Head-Mounted Display Headsets (HMD)
2.3.1.4.2. Mobile Based Virtual Reality
2.4. Virtual Reality and Learning
2.4.1. Advantages of Virtual Reality in Education
2.4.1.5. Realism
2.4.1.6. Entertainment
2.4.1.7. Motivation
2.4.1.8. Effectiveness
2.4.1.9. Practicality
2.4.1.10. Opportunity to Repeat
2.4.1.11. Instructive
2.4.1.12. Time
2.4.1.13. Variation
2.4.1.14. Experience
2.4.1.15. Place
2.5. Virtual Reality and Physical Activity
2.6. Studies on Virtual Reality
2.7. Virtual Reality and Learning Theories
2.8. Virtual Reality and Constructivism
2.9. Instructional Design
2.9.1. Instructional Design Models
2.9.1.1. Dick and Carey Model
2.9.1.2. Hannafin and Peck Model
2.9.1.3. Knirk and Gustafson Model
2.9.1.4. Jerrold Kemp Model
2.9.1.5. Gerleach and Ely Model
2.9.1.6. Rapid Prototype Model
2.9.1.7. Romiszowski Model
2.9.1.8. Syracuse Model
2.9.1.9. Diamond Model
2.9.1.10. Gagne, Briggs and Wager Model
2.9.2. Virtual Reality and Instructional Design Models
2.9.2.1. Chen's Model
2.9.2.2. Hanson and Shelton's Model
2.9.2.3. Goodwin et al. Instructional Design Model
2.9.2.4. Instructional Design Model of Salzman
2.9.2.5. Lee and Dalgarno's 3D Virtual Learning
Environment Model
2.9.3. Instructional Design Conducted in the titled
‘Research of the Effectiveness of Virtual Reality
Technology in Basic Technical Skill Learning: The Example
of Table Tennis' Doctoral Dissertation
References

  • Açıklama
    • 1. Chapter
      Introduction
      2. Chapter
      Virtual Reality
      2.1. Concept of Virtual Reality
      2.2. Historical Development of Virtual Reality
      2.3. Virtual Reality System
      2.3.1. Classification of Virtual Reality Systems
      2.3.1.1. Fully-Immersive Systems
      2.3.1.1.1. HTC VIVE
      2.3.1.2. Semi-Immersive Systems
      2.3.1.3. Non-Immersive Systems
      2.3.1.4. Virtual Reality Headsets
      2.3.1.4.1. Head-Mounted Display Headsets (HMD)
      2.3.1.4.2. Mobile Based Virtual Reality
      2.4. Virtual Reality and Learning
      2.4.1. Advantages of Virtual Reality in Education
      2.4.1.5. Realism
      2.4.1.6. Entertainment
      2.4.1.7. Motivation
      2.4.1.8. Effectiveness
      2.4.1.9. Practicality
      2.4.1.10. Opportunity to Repeat
      2.4.1.11. Instructive
      2.4.1.12. Time
      2.4.1.13. Variation
      2.4.1.14. Experience
      2.4.1.15. Place
      2.5. Virtual Reality and Physical Activity
      2.6. Studies on Virtual Reality
      2.7. Virtual Reality and Learning Theories
      2.8. Virtual Reality and Constructivism
      2.9. Instructional Design
      2.9.1. Instructional Design Models
      2.9.1.1. Dick and Carey Model
      2.9.1.2. Hannafin and Peck Model
      2.9.1.3. Knirk and Gustafson Model
      2.9.1.4. Jerrold Kemp Model
      2.9.1.5. Gerleach and Ely Model
      2.9.1.6. Rapid Prototype Model
      2.9.1.7. Romiszowski Model
      2.9.1.8. Syracuse Model
      2.9.1.9. Diamond Model
      2.9.1.10. Gagne, Briggs and Wager Model
      2.9.2. Virtual Reality and Instructional Design Models
      2.9.2.1. Chen's Model
      2.9.2.2. Hanson and Shelton's Model
      2.9.2.3. Goodwin et al. Instructional Design Model
      2.9.2.4. Instructional Design Model of Salzman
      2.9.2.5. Lee and Dalgarno's 3D Virtual Learning
      Environment Model
      2.9.3. Instructional Design Conducted in the titled
      ‘Research of the Effectiveness of Virtual Reality
      Technology in Basic Technical Skill Learning: The Example
      of Table Tennis' Doctoral Dissertation
      References

      Format
      :
      Kitap
      Stok Kodu
      :
      9786257106719
      Boyut
      :
      13.50x21.00
      Sayfa Sayısı
      :
      83
      Basım Yeri
      :
      Ankara
      Baskı
      :
      1
      Basım Tarihi
      :
      2020-07
      Kapak Türü
      :
      Ciltsiz
      Kağıt Türü
      :
      1. Hamur
      Dili
      :
      İngilizce
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